Chris Schulz Leveldesign Portfolio

Passionate Level Designer with deep knowledge of multiple Engines and focus on optimizing structured workflows while cultivating a collaborative environment.


Brief: Crookz is a tactical strategy game set in the funky 1970’s; utilizing espionage and quick-thinking to avoid detection. Implement a successful strategy by assembling and kitting out your team before the job and planning the best way in.

Nomination: "Best Strategy Game" at GamesCom 2015

Outline:  20+ people, PC Windows, Linux and Mac, using Unreal Engine 3.0

Developer: Skilltree Studios part of Kalypso Media Group

Publisher: Kalypso Media GmbH

Official Page:

Position: Level Designer

Time frame: December 2013 – August 2015 (1,5 years)


Brief: Demonicon is an action-RPG  in the dark and grim setting of the Shadowlands which are part of the popular role-playing universe of “The Dark Eye”.

"Best Roleplaying Game 2014" Award at German Game Developer's Awards.

Outline:  50+ people, 5 years , PC, Xbox 360 and PS3 using Vision Engine, Released for PC on 25. October 2013

Developer: Noumena Studios GmbH

Publisher: Kalypso Media GmbH

Official Page:

Position: Junior Level Designer

Time frame (of my involvement):
December 2010 – December 2013 (3 years)


Brief: Anderwelt is an award winning game/techdemo made by students @ the Qantm Institute Munich. It was done from scratch in 5 months. Our team had 12 art students and 5 programming students.

It has won the first place of the "Next Level Conference - Creative Game Contest" in April 2010.

Outline:  17 people, 5 months , PC, using Vision Engine, Released for PC on February 2010

Developer: Students of BIEP 0309 qantm Institute (SAE) in Munich

Institute: SAE former qantm Institute

Position: Lead Level Designer & Environment Artist

Time frame: October 2009 – February 2010 (5 months)